The Grey Hand Avengers

Pre game notes for Friday 5/13

The game is set in the Nentir Vale. The adventurers has found the Warlord Klaiser. The adventure begins in the town of Winterhaven. the adventurers have chased off goblin bandits from Winterhaven, and become local celebrities.

To make sure we continue with the rewards that were previously established,the background at the start of the game is that Klaiser has recently rewarded the group by granting them a home in Winterhaven. This home is within the city walls.

All of the groups gold has been exchanged for local currency. Magic works here exactly like in The Forgotten Realms, with the exception of spellfire.

The party has become acquainted with two others as friends. Sister Linora, a priestess of Avandra; and Valthrum the Prescient, a scholar and magic dabbler.

We are off the the Thunderspire Labyrinth

H2 Thunderspire Labyrinth

D&D Adventure
Richard Baker and Mike Mearls

A 4th Edition D&D adventure for characters of levels 4–6
Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth. In recent years, this vast labyrinth has become a living dungeon where trade between the surface and subterranean worlds is possible. However, beyond the well-lit halls where prospectors, merchants, and traders convene lies a darker world where adventurers battle monsters and fiendish beings perform secret rituals for their dark masters….

H2 Thunderspire Labyrinth is a D&D adventure designed for heroic-tier characters of levels 4–6. It can be played as a standalone adventure or as the second part of a three-part series. This product includes an adventure booklet for the Dungeon Master, a campaign guide with player handouts, and a full-color poster map, all contained in a handy folder.

H2 Thunderspire Labyrinth is the second adventure in a three-part series that began with H1 Keep on the Shadowfell and concludes with H3 Pyramid of Shadows. It can also be played as a stand-alone adventure.

Item Details
Release Date: July 2008
Page Count: 96
Price: $24.95
ISBN: 978-0-7869-4872-7

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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